GramCity
Design Sprint
GramCity is an Instagram locator heaven, that allows you to find the most instagrammable hot spots within the city you are in. It also offers image editing capabilities for the photos you’ve taken before you post them as well.
Roles
UX Designer
UI Designer
Visual Designer
Tools
Figma
Miro
Pen & Paper
The Challenge
The Solution
Design Constraints
Timeline
February 1 - 7, 2021
1 week
GramCity would like to help users find incredible photo opportunities nearby to photograph and determine if we should launch this new feature.
I was brought on board to run a design sprint to test a possible solution. I utilized a five-day Google Ventures design sprint to brainstorm the solution quickly, create a prototype, and test it.
Users can discover the nearby photo ops
Users can choose the type of photo ops to explore
Users can easily use this feature without spending too much time
The solution should be designed as a feature for the GramCity mobile app
Focus on helping users find physical places & locations to take photos
Create an active community of users who find & share their favorite locations
Sprint Schedule
Day 1: Understand & Mapping
Day 2: Sketch My Solutions
Day 3: Create a Storyboard
Day 4: Build a Prototype
Day 5: Validating My Solution
Day 1: Understand & Mapping
For the first day of my design sprint, I took the time to read through the challenge brief, research, and interviews to understand my problems a lot better.
Before sketching any ideas, I wrote out the “How might we” questions to define the problem.
How might we inform our users of the nearby photo ops?
How might we allow our users to choose these types of photo ops?
How might we make this so easy to use that users can enjoy more of their traveling rather than planning?
Then, I created an affinity map and laid out the personas with the information I gathered from the research and interviews. The map allowed me to stay organized with my insights and kept my users in mind as I continued the design process.
Affinity Map
Top Insights:
Users have different preferences for the type of photography
They want to know when a good photo-op is nearby
They want something quick & easy to use
The app can be a tool to help them plan out their trips
Persona
End-to-End User Map
I mapped out an end-to-end user experience to better address the problem and convey my solution. The user map helped me stay on track as I began brainstorming solutions and later when I created my prototype.
Day 2: Sketch My Solutions
Before I began the day with sketching, I looked at competitors and products, solving a similar problem. I conducted a solo version of the lighting demos on different apps that inspired the interfaces and ideas I could experiment with.
Lighting Demos
I conducted my lighting demos on Airbnb, Explorest, and Instagram. I chose Airbnb because they were my favorite app when traveling and exploring things to do in a new city. They allowed planning trips very easily and quickly. Explorest was a new app I discovered when researching products for inspiration, and they have the same concept. I looked through their app to see how they solved the problem and learned from them. Lastly, I chose Instagram because I had used it to search for photo ops during my travels. They also make sharing your photo experiences on their platform effortless and straightforward.
Crazy 8
I went back to look at my end-to-end user map and decided that my most critical screen was when the user would be browsing through the different photo opportunities. To quickly generate ideas on paper, I performed a crazy 8 exercise. In this exercise, I sketched out eight distinct screens in eight minutes. For the first few screens, I sketched out all the ideas that I had in mind. I struggled with developing new ideas for the remaining screens and decided to combine some previous solutions. It turned out to be solutions that I ended up liking the most.
Solution Sketch
After ideating from my crazy 8 exercise, I chose the last screen as my solution screen, the bottom row on the far right of the sketches. This sketch was the last screen I sketched out, and it was a combined idea of my previous sketches. I then created a three-panel solution board, which included the screen before and after my critical screen.
Nearby destination option defaults to the top of the screen for easy access
A map with location pins to show where the photo ops are at
List of different types of photo-op to choose from
A “Let’s Go” button at the bottom of the screen to get directions quickly
Day 3: Create a Storyboard
Using my three-panel solution sketches, I sketched out my entire storyboard. The storyboard let me map out the prototype screens I would create on day four of the design sprint. I added a flow where the users could take a picture and upload it to the app when they arrived at the photo-op.
Storyboard
Day 4: Building a Prototype
The next step was to build a prototype from my storyboard. I decided to use a dark mode for the app to enhance the photos better and kept the magenta pink color to align more with the brand.
High Fidelity Screens
Search Nearby Location
Add & Share Photos
Day 5: Validating My Solution
On the final day of the design sprint, I conducted usability testing with five people to gather feedback on my prototype. My targeted participants are those interested in taking photos when they travel. I gave them all the same questions and tasks to complete. By the end of the usability test, I hoped to learn if the participants would use GramCity’s new feature.
What am I testing for?
Will participants use this new feature for their future travels?
Can participants find a nearby photo-op they would go to?
How do participants respond to the dark mode?
Positive feedback:
Having the option to choose different types of photo-op
The pictures are big and attractive
Enjoys the dark mode & finds the app very easy to use
What can be improved?:
There is no symbol to show where the participant is on the map
They would like to see more details on the photo in a grid view
The bright pink button is too bright and hard to see
Conclusion
4 out of 5 participants said they would use this feature for their future travels.
“This is very familiar, and it is similar to other social media apps. Easy to use and not confusing or complicated at all.”
- Vickie
Dark Mode Accessibility
After completing my design sprint, I reflected on my prototype and noticed this was my first time using dark mode. I researched and read more about using dark mode in UI designs and discovered the importance of color contrast accessibility. I decided to spend an extra day improving my prototype’s color accessibility with the help of some color-contrasting tools.
I used WebAIM's contrast checker to test the colors I previously used in my prototype. The magenta pink on the dark gray failed at almost all the categories. Then, I used Material Design's color palette tool to help me choose a lighter color. I went with the color in the 200 range (#F68EBE) and ran another test on WebAIM. This color passed the accessibility standards, so I revised my prototype.
Material Design’s Color Palettes Tool
The “P” in the palette below is the magenta pink that I used in my original prototype, which is in the 400 range. This range is slightly higher and may cause eye strain and decreased readability.
WebAIM’s Contrast Checker
Revised High Fidelity Screens
Here are some high-fidelity screens next to each other to compare before and after the accessibility improvements.
Reflections
The design sprint was a success! Most participants would use this new feature to help them find photo ops near them. If we can move forward with this project, the next step will be to brainstorm how to incorporate the app’s photo editing part with this new feature. I would also reiterate the design with the feedback I received.
Overall, the design sprint was astonishing, and it went by fast. I greatly enjoyed this project, as it allowed me to test my skills and push me to develop solutions in just five days. Since I was the sole designer of this project, I completed a modified version of the GV design sprint. However, I look forward to participating in a full GV design sprint as a member of a bigger team.
If I can do this project again, I will propose crazier ideas to experiment with and see how users react. After all, I would only spend five days, and it was the perfect opportunity to see if the idea was too absurd or something that might work.